Whenever a significant awards ceremony nears, there’s always an outcry for introducing of new categories to honor unsung work and fill the spirits of enthusiasts who have specialized interests.
Another commentator has already made for a horror game category. It would be amazing. The same goes for tabletop games, this being a passionate advocate's mission. But they will have to forgive me for pushing forward just as with other single-minded supporters, I possess a compelling case backing this proposal stands as crucial and significant. The demand is this: It's essential to create a category for puzzle games.
Categorizing Game Types
Organizing artistic expressions is not a science; it remains highly personal, and typically start arguments resulting in unclear classifications. There’s a reason movie academies steer clear of genre categories. Yet it remains a necessary evil for the industry of video games, showing incredible range they barely qualify as a single art form.
For the full spectrum of achievement in video games to receive acknowledgment, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.
Present Award Structure
Prominent interactive entertainment events currently feature genre categories for Action, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications successfully include many game types, making space possible accommodating various experiences.
Not so for puzzle games. No appropriate category exists to accommodate them. Think about these outstanding current releases, each quite distinct: the architectural riddles from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges of a third title. Where could they possibly go among existing types? Unfortunately, nowhere.
The Representation Problem
There are dozens excellent brain-teasers published annually that have no home at major award shows, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, and the highly challenging independent game categories.
- A renowned logic title wasn’t nominated completely in 2014
- Another imaginative release missed out that year
- A beloved organization game was overlooked that year
- Limited numbers of logic titles scraped into small studio or handheld classifications
Value of Brain-Teasers
Commonly they're modest productions, but the art behind logic titles is of massive significance. Iconic mobile puzzle games rank among most popular titles worldwide continuing this trend for over a decade.
The famous puzzle experience challenges well-known building titles claiming status as highest-selling title ever; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, while interacting with diverse game types.
Recommendation and Reasoning
Puzzle games wouldn’t have that issue. It would be easy to populate multiple candidates with fascinating, diverse, deserving games every year with ease — perhaps, with difficulty, since numerous excellent numerous deserving experiences.
To emphasize again, these represent titles that otherwise have no home at major gaming awards. Puzzle game makers operate at the hard edge of video game design, creating some of essential manifestations of the video game form. Similar to movie stunt professionals, they merit acknowledgment. We shouldn't delay 35 years.